Spatial Marines: First DevLog
Today, I embarked on an exciting new project: creating a space-themed RPG with a focus on space marines, using Godot Engine. This game will feature pixel art and will be a turn-based RPG where players will build and upgrade a space base on a distant planet.
Project Overview Theme: Space and space marines Style: Pixel art Gameplay: Turn-based RPG Core Mechanics: Build and improve a space base on a distant planet Development Goals The primary goal of this project is to develop it from scratch to production. I’ve previously created numerous playable prototypes but have struggled to finish projects in the long term. This new endeavor represents a significant challenge for me, and I am committed to seeing it through to completion.
Devlog Updates To keep myself accountable and provide regular updates, I will be posting weekly updates on the Devlog. These updates will include:
Project Status: Current progress and milestones achieved. Challenges: The obstacles I’ve encountered and how I’ve overcome them. Solutions: Insights and solutions to problems faced during development. Next Steps Design Documentation: Outline the game’s mechanics, story, and progression systems. Initial Prototyping: Create basic gameplay mechanics and test core systems. Art and Assets: Develop pixel art assets and animations. Base Building Mechanics: Implement the base construction and upgrade systems. Turn-Based Combat: Develop and refine the turn-based combat system. Testing and Iteration: Playtest the game and make necessary adjustments based on feedback. I’m excited about the journey ahead and look forward to sharing updates as development progresses. Stay tuned for more!
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